A Hytale map improvement mod built around persistent exploration: explored areas remain saved, caves can be mapped, waypoints are easier to manage, and the map becomes more useful for long-term play.
Enter this worldProjects
Each featured project is a world of its own — click through to explore it. The rest of the archive expands in place.
Featured worlds
An award-winning Hytale experience developed for the Hytale x CurseForge New Worlds mod jam: a top-down roguelike shooter with custom enemies, weapons, armor, party creation, and team-based production across developers, artists, and builders.
Enter this worldA web platform inspired by TIC-80/PICO-8 where users can create, code, debug, publish, and play 2D pixel-art games directly in the browser, including collaborative development through WebRTC/Yjs and multiplayer possibilities.
Enter this worldA chatbot embedded in EpiWise to help non-scientific users control geospatial layers, dates, and model parameters, inspect maps, take screenshots, and generate final reports.
Enter this worldData Science / Machine Learning / Professional internship
Insurance Payment Anomaly Detection
Jul 2023 — Dec 2023
A research-oriented ML project at Klesia to detect anomalies in company DSN declarations and improve the current non-ML anomaly detection algorithm.
Enter this worldA Tsinghua time-series analysis project exploring whether a compact multi-sensor model can perform both human activity recognition and biometric identity verification.
Enter this worldA platform built for a Web Information Retrieval course to analyze a natural-language query such as 'video game company in Montpellier' and identify relevant companies from the French official company registry.
Enter this worldThe archive
Machine Learning / Recommender Systems
Movie Recommendation System
2025 — 2025
A Tsinghua machine learning course project comparing classical recommender-system methods, neural collaborative filtering, and a zero-shot LLM baseline for movie recommendation.
More details
- Matrix Factorization baseline
- Hybrid Neural Collaborative Filtering model
- Zero-shot LLM benchmark
- Movie preference modeling from user interaction history
Python · Machine Learning · Recommendation Systems · Matrix Factorization · Neural Collaborative Filtering · LLM evaluation · Collaborative filtering
Hytale mod / Volunteer contribution
Hylamity
May 2026 — Present
A large volunteer Hytale mod inspired by Terraria/Calamity where I contribute to custom systems and weapon implementation.
More details
- Calamity/Terraria-inspired Hytale content
- Wulfrum-themed weapons, armor, enemies, and prefabs
- Community-maintained development model
Java · Hytale modding · Gameplay systems · Weapons implementation · Volunteer collaboration
Game jam / Godot
Electrain
2025 — 2025
A Godot game jam project built around electricity, speed, and train defense: the player controls an electric robot protecting a merchandise train from bomb monsters.


More details
- Electric robot gameplay
- Train defense loop
- Bomb monster enemies
- Fast game jam iteration
- Godot implementation
Godot · GDScript · Game jam development · Gameplay programming
School project / C++ game engine
R-Type
2024 — 2024
A 6-person EPITECH project to design and implement a cross-platform multiplayer 2D shoot-em-up engine in C++ and recreate the R-Type gameplay experience on Windows and Linux.
More details
- Networked multiplayer gameplay
- C++ game engine
- Shoot-em-up mechanics
- Cross-platform Windows/Linux support
- 6-person team project
C++ · Networking · Game engine architecture · Multiplayer systems · Linux · Windows
Computer graphics / C++
Raytracer
2024 — 2024
A C++ ray-tracing renderer designed around extensible rendering components and plugin-style architecture for shapes, materials, lights, and scene configuration.
More details
- Ray tracing renderer
- Plugin-style extensibility
- Scene configuration files
- Materials and lighting
- 3D object rendering
- PPM image output
C++ · Computer graphics · Ray tracing · Plugin architecture · Makefile
Systems / Networking / Game simulation
Zappy
2024 — 2024
A concurrent server project simulating teams of autonomous players in a shared world, with the simulation visualized inside Minecraft.
More details
- Concurrent C game server
- Client/server protocol
- Multi-team world simulation
- Minecraft-based visualization
- AI/client behavior
C · Networking · Concurrency · Protocol design · Minecraft visualization · Simulation
School project / C++ platform
Arcade
2024 — 2024
A modular retro-gaming platform where games and graphics backends can be dynamically swapped at runtime through a shared interface.
More details
- Dynamic library loading
- Hot-swappable graphics backends
- Game module abstraction
- Retro-gaming platform architecture
C++ · Dynamic libraries · Runtime loading · Architecture design · Graphics abstraction
School project / Virtual machine
Corewar
2023 — 2023
A virtual-machine project inspired by Core War, where assembly-like programs are loaded into memory and compete by executing instructions against each other.
More details
- Virtual machine
- Assembly-like instruction execution
- Memory battle simulation
- Low-level systems programming
C · Virtual machine · Assembly · Memory simulation · Systems programming
Machine Learning / From scratch
Neural Network from Scratch
2023 — 2023
A Python project implementing a neural network from scratch to classify chess board states such as checkmate, check, stalemate, or normal positions.
More details
- Custom configurable neural network
- ReLU hidden layers
- Softmax output layer
- Six-class chess board state classification
Python · Machine Learning · Neural networks · ReLU · Softmax
School project / Full-stack
AREA
2024 — 2024
A project composed of frontend and backend services, runnable through Docker, with Flutter frontend and Yarn backend workflows.
More details
- Frontend and backend services
- Docker-based launch
- Flutter frontend setup
- Backend setup with Yarn
TypeScript · Flutter · Docker · Yarn