The project library
Pick a cartridge. Bright boxes open a full project page; the smaller ones slide open right here on the shelf.
Hytale mods
Shipped to hundreds of thousands of players
Hylamity
May 2026 - PresentA large volunteer Hytale mod inspired by Terraria/Calamity where I contribute to custom systems and weapon implementation.
- Calamity/Terraria-inspired Hytale content
- Wulfrum-themed weapons, armor, enemies, and prefabs
- Community-maintained development model
Java · Hytale modding · Gameplay systems · Weapons implementation · Volunteer collaboration
Games & engines
From game jams to C++ engines
R-Type
2024A 6-person EPITECH project to design and implement a cross-platform multiplayer 2D shoot-em-up engine in C++ and recreate the R-Type gameplay experience on Windows and Linux.
- Networked multiplayer gameplay
- C++ game engine
- Shoot-em-up mechanics
- Cross-platform Windows/Linux support
- 6-person team project
C++ · Networking · Game engine architecture · Multiplayer systems · Linux · Windows
Zappy
2024An EPITECH school project: a concurrent C server simulating teams of autonomous players in a shared world, visualized in real-time 3D.
- Concurrent C game server
- Client/server protocol
- Multi-team world simulation
- 3d visualization
- AI/client behavior
School project · C · Networking · Concurrency · Protocol design · 3D visualization · Simulation
Arcade
2024A modular retro-gaming platform where games and graphics backends can be dynamically swapped at runtime through a shared interface.
- Dynamic library loading
- Hot-swappable graphics backends
- Game module abstraction
- Retro-gaming platform architecture
C++ · Dynamic libraries · Runtime loading · Architecture design · Graphics abstraction
Raytracer
2024An EPITECH school project: a C++ ray-tracing renderer built around extensible rendering components and a plugin-style architecture for shapes, materials, lights, and scenes.
- Ray tracing renderer
- Plugin-style extensibility
- Scene configuration files
- Materials and lighting
- 3D object rendering
School project · C++ · Computer graphics · Ray tracing · Plugin architecture · Makefile
AI & machine learning
Agents, anomaly detection and research
Neural Network from Scratch
2023A Python project implementing a neural network from scratch to classify chess board states such as checkmate, check, stalemate, or normal positions.
- Custom configurable neural network
- ReLU hidden layers
- Softmax output layer
- Six-class chess board state classification
Python · Machine Learning · Neural networks · ReLU · Softmax
Web & systems
Platforms, pipelines and a memory-war VM
AREA
2024A project composed of frontend and backend services, runnable through Docker, with Flutter frontend and Yarn backend workflows.
- Frontend and backend services
- Docker-based launch
- Flutter frontend setup
- Backend setup with Yarn
TypeScript · Flutter · Docker · Yarn
Corewar
2023A virtual-machine project inspired by Core War, where assembly-like programs are loaded into memory and compete by executing instructions against each other.
- Virtual machine
- Assembly-like instruction execution
- Memory battle simulation
- Low-level systems programming
C · Virtual machine · Assembly · Memory simulation · Systems programming