Game jam / Godot
Electrain
An electric robot that must protect a train from bomb monsters.
- Role
- Programmer
- Team
- 4 contributors
- When
- Oct 2025
- Status
- released
A Godot game jam project built around electricity, speed, and train defense: the player controls an electric robot protecting a merchandise train from bomb monsters.
Play it in your browser
Made in 48 hours with a 4-person team for the NAGO Game Jam 2025, built with Godot. You play a robot that wires its own body parts into the train's circuits to keep it moving while bomb monsters swarm the tracks.
Play Electrain on itch.ioFrom the jam build
Features
- Electric robot gameplay
- Train defense loop
- Bomb monster enemies
- Fast game jam iteration
- Godot implementation
What I did
- Contributed gameplay code during the game jam.
- Helped implement electric mechanics, train-defense gameplay, enemy interactions, and player actions.
- Worked in a small team under a short deadline to produce a playable game.
Project timeline
Game-jam project timeline for a Godot train-defense game built around electricity, lightning, speed, and fast action.
Oct 2025Planning / Research
Game jam started
Started the Chinese game-jam project around the themes of lightning, electricity, speed, and fast gameplay.
Oct 2025Development
Core train-defense loop implemented
Implemented gameplay where an electric robot protects a merchandise train from bomb monsters.
Oct 2025Release / Delivery
Final jam submission
Submitted the playable Godot game at the end of the jam.
Built with
- Godot
- GDScript
- Game jam development
- Gameplay programming