Game jam / Godot

Electrain

An electric robot that must protect a train from bomb monsters.

Role
Programmer
Team
4 contributors
When
Oct 2025
Status
released

A Godot game jam project built around electricity, speed, and train defense: the player controls an electric robot protecting a merchandise train from bomb monsters.

Play it in your browser

Made in 48 hours with a 4-person team for the NAGO Game Jam 2025, built with Godot. You play a robot that wires its own body parts into the train's circuits to keep it moving while bomb monsters swarm the tracks.

Play Electrain on itch.io

From the jam build

Game over
Game over
Connect your body parts to power the train
Connect your body parts to power the train
Bomb monsters attack the convoy
Bomb monsters attack the convoy
Dash, anchor, defend
Dash, anchor, defend
Title screen
Title screen
Weapon pickups
Weapon pickups

Features

  • Electric robot gameplay
  • Train defense loop
  • Bomb monster enemies
  • Fast game jam iteration
  • Godot implementation

What I did

  • Contributed gameplay code during the game jam.
  • Helped implement electric mechanics, train-defense gameplay, enemy interactions, and player actions.
  • Worked in a small team under a short deadline to produce a playable game.

Project timeline

Game-jam project timeline for a Godot train-defense game built around electricity, lightning, speed, and fast action.

  1. Oct 2025Planning / Research

    Game jam started

    Started the Chinese game-jam project around the themes of lightning, electricity, speed, and fast gameplay.

  2. Oct 2025Development

    Core train-defense loop implemented

    Implemented gameplay where an electric robot protects a merchandise train from bomb monsters.

  3. Oct 2025Release / Delivery

    Final jam submission

    Submitted the playable Godot game at the end of the jam.

Built with

  • Godot
  • GDScript
  • Game jam development
  • Gameplay programming